Professions

Professions designate what tasks each Gnome can do. They can be set under the Population→Professions tab or by selecting a Gnome→Profession. Changing professions cancels whatever current job they were on and they take the opportunity to squeeze in a quick nap. Building fancy bedrooms directly affects sleeping and they won't need to take as many naps.

= List of Predefined Professions = Note that by default, pottery, bonecarving and prospecting are not assigned to any of the predefined professions.

= List of Jobs =

Gemcutting
Level 1 Gemcutting is needed for Gnomes to cut gems

Tinkering
A tinkerer will research new machinery and will over time discover new parts and traps. It's a good idea to have one gnome dedicated as Tinkerer, since the first discovery might take an hour or two.

Machining
Creating mechanical parts used in Engineering like rods and springs.

Engineering
Creating usable mechanical items like levers, hand cranks and traps.

Mechanic
Gnomes with the Mechanic profession will reset sprung traps, pull levers, activate/deactivate pressure plates, and turn cranks.

Horticulture
Affects how fast a gnome is able to plant a tree or take a clipping.

Farming
Affects how fast a gnome is able to forage a plant or farm, till the soil and plant a seed

Medic
Heal injured gnomes in the hospital using bandages.

Caretaker
Bring food and drinks to injured gnomes recovering in the hospital.

Hauling
Hauling is used to transfer items to stockpiles