Crafting

''Please note that much of the information on this page is from an earlier version of Gnomoria. For more recent information about workshops and crafting interdependencies, please visit the Workshops page''

In Gnomoria, Crafting is used to convert natural resources into various useful purposes, such as  furniture,  food,  drink,  tools,  weapons, armor,  mechanics,  trade goods and other items. Natural resources are harvested by your gnomes, and are then crafted into other items in workshops, by gnomes with the proper job assignments.

Stonecrafting
Stonecrafting detailed flowchart.Stone is one of the most common natural resources in Gnomoria. Stone comes in various forms (Sandstone, Lapis lazuli, Serpentine, Bauxite, Granite, Basalt and Marble), but from a crafting perspective, the only difference between them is the color. As a crafting material, items made from stone are the least valuable, with a worth comparable to items made from pine wood, but significantly less than items made from birch wood or metal.

Dirt (and to a lesser degree, clay) is also very common. Dirt is useless for crafting.

Coal can be found in stone walls at most depths, and is relatively common.

Gemstones (sapphires and emeralds) are comparatively rare. From a crafting perspective, the only difference between the two kinds of gemstones is the color.

Metal ore can be found in stone walls - the rarer the metal, the deeper the layer from which it can be found reliably.

Raw materials
Mining a stone wall will result in raw stone (which can be refined further, or be used in the construction of the basic workshops, sawmill and stonecutter). Mining a dirt wall will result in a dirt clump (which is useless for crafting), while mining a clay wall will result in a clay clump (which can be used in crafting). Mining out a wall containing coal will result in coal, while mining out a wall containing metal ore will result in ore of that specific type. Mining out a wall containing gems will result in a raw gem.

Refined materials
Raw stone can be refined into stone blocks in a stonecutter workshop, and are used in most stone-related crafting, as well as in the construction of most workshops which require stone as a component. Clay clumps can be refined into brick blocks in a kiln (using coal), which can then be used like any other stone block. Raw gems can be crafted into cut gems in a gemcutter workshop.

End products
The end products of stonecrafting are stone furniture (chairs, doors and tables), produced in a Stonemason workshop; stone crafts (statues, statuettes and pet rocks) produced in a Stonecarver workshop; clay statuettes produced in a kiln; and cut gems, produced in a Gemcutter workshop. Additionally, blocks can be used for many terrain constructions, including walls and  floors.

Metalcrafting
Metalcrafting detailed flowchart.Metal is a very versatile natural resource, as it can be used as a construction material, for making trade goods and crafts, and for crafting weapons, armor and tools. Metal comes in various forms, which can be divided roughly into two categories: Precious metals, which have a high worth, and utility metals, which are efficient materials for making armor, weapons, and eventually tools (currently, tool material does not affect its efficiency).

As a crafting material, items made from metal generally have a higher worth than items made from stone or wood, especially when using precious metals. Metal is also the only base material which can be used for creating jewelry. Currently, gemmed jewelry has a fixed value (250) when selling to a merchant, regardless of which metal was used in its construction - as gems can be normally sold for 25, and rings made from copper, tin or lead can normally be sold for 20, forging gemmed rings from these materials can be profitable.

Raw materials
Mining a wall containing ore will result in metal ore of the same type, which must be refined before it can be used further.

Refined materials
Logs (but not planks) can also be refined into coal in a furnace, providing a renewable source of coal for torches and metalcrafting. Metal ore can be refined into metal bars in a forge, and are used in all metal-related crafting, as well as in the construction of all workshops which require metal as a component. Forging bars requires coal as an additional component. Furthermore, bars made from alloys (types of metals which cannot be found naturally), can also be crafted in a forge. Note that alloys are forged from metal bars, not ore.

End products
The end products of metalcrafting are metal crafts (statues, statuettes and coins) produced in a metalworker workshop; weapons of various types (which uses a wooden plank as an additional component), and shields, produced in a weaponsmith ; armor of various types, produced in an Armorer workshop; pickaxes and felling axes, produced in a blacksmith workshop; and jewelry (rings, necklaces, gemmed rings and gemmed necklaces), produced in a jeweler workshop (gemmed jewelry requires a cut gem as an additional component).

Additionally, metal bars can be used for many terrain constructions, including walls and  floors (which makes metal an effective material for increasing the worth of a room).

Woodcrafting
Woodcrafting detailed flowchart.Wood is a common and renewable surface resource. It has crafting uses similar to stone, with some unique extra uses. Wood comes in three varieties (pine, birch, and apple) - from a crafting perspective, these types can be used interchangeably, but birch and apple wood has a higher worth than pine. As a crafting material, items made from wood generally has a higher worth than similar items made from stone, especially when made from birch wood.

Wood is a renewable resource, as clippings can be cut from trees, which can later be planted as saplings. The saplings will then grow into a new tree of the same type. In addition to its crafting uses, an apple tree is also a replenishing food source.

Raw materials
Felling a tree will result in a log, which can be further refined. Logs can also be used to construct log floors or walls, and in the construction of the basic workshops (sawmill and stonecutter)

Refined materials
Logs can be refined into planks in a sawmill workshop, which are used in most wood-related crafting, as well as in the construction of most workshops which require wood as a component.

End products
The end products of woodcrafting are wood furniture (chairs, doors and tables), as well as containers (crates and barrels), beds (bed and four poster bed, which use bolt of cloth as an additional component) and torches (which use coal as an additional component), which are all produced in a Carpenter workshop. Additionally, wood can be crafted into wood crafts (statues, statuettes and puzzle boxes) produced in a Woodcarver workshop. Lastly, planks can be used to construct plank walls and  floors, and are also used in the construction of most workshops.

Farming and animal husbandry
Farming and animal husbandry detailed flowchart.Farms, apple trees and animals are renewable surface resources, mainly used as a source of food and drink (with a few cloth-based products as well).

Animals will breed, and yield their byproducts, if they are assigned to a pasture of a sufficient size, and animals of both sexes are present. Additional animals can usually be bought from visiting merchants if necessary.

The growth speed of plants depends on the amount of daylight they receive, and plants never grow in the winter season.

Farms are established by designating an area as a farm and once established, farms are a renewable resource, as a planted seed will yield a new seed when harvested (which will then be replanted by the farmer). When starting a kingdom, the starting gnomes will bring strawberry seeds and wheat seeds, but cotton seeds and additional strawberry seeds can be found in the wild.

Apple trees can be found in the wild, and clippings can be gathered from them, which can be planted elsewhere.

Raw materials
Animals in a pasture will breed, and will also yield their byproduct: Yaks yield yak milk (a drink) when milked, which can be consumed raw, but not refined any further. Emus yield eggs, which can be consumed raw as food, but not refined any further. Alpacas yield wool fiber, which is similar to cotton fibers (but with higher worth). The byproducts are automatically "harvested" by gnome ranchers, when ready.

Farms produce either wheat, strawberries or cotton fibers, depending on the type of farm. When the fields are ready to be harvested, this will be done automatically by the farmers. Strawberries can be eaten raw, while wheat must be processed further. Wild strawberry plants and wild cotton plants can usually be found on the surface, and can be foraged for a one-time yield of a seed and a strawberry/cotton fiber.

Apple trees produce apples, which can be foraged. New apples will grow on the tree at regular intervals.

Refined materials
Cotton fibers and wool fibers can be refined into bolts of cloth in a loom workshop. Animals can be butchered in a butcher shop, which yields meat, hides, bones and skulls. Bones and skulls currently do not have any crafting uses.

End products
The end products are drinks (strawberry wine, apple wine and beer) which are produced from fruit and wheat in a distillery workshop; bandages and bags which are produced from bolts of cloth in a weaver workshop; various types of leather armor, which are produced from hides in a leatherworker workshop; and food (sausages, bread and sandwiches), which are produced in a kitchen workshop (sausages and bread are made from meat and wheat respectively, while a sandwich is made from sausage and bread).

Mechanics
The engineer gnome is able to craft a variety of useful devices, including ranged weapons, traps and other mechanical devices. All mechanical items must first be researched at a tinkerer bench.

Raw materials
Mechanics require almost entirely metal bars to make their devices. These can be made at the forge.

Refined materials
All mechanical devices require refined materials made at the machine shop. These include springs, gears, and rods, to name a few.

End products
The end products of all mechanical items are produced at the engineer shop. Some items will require additional components, such as wooden planks.